Sculpture MFA Candidate Savannah College of Art and Design
Academic Honors, Student Incentive and SCAD Achievement Graduate Scholarships
Bachelors of Fine Arts, University of Southern California. 2004
USC Presidential Scholarship, and Friends of Fine Arts Scholarship
Digital Sculptor/fabricator. Staab Studio. Kearny, MO 2/2019-ongoing remote and onsite.
Produced digital models for 3D printing and assisted with studio sculpture projects intended for museum exhibitions featuring anatomical and life reconstruction models of extinct fauna.
Sculptor. Charles Ray Studio. CA 06/2007 - 04/2018
Traditional hand sculpting in oil and water-based clay, waxes, foam, gypsum and ceramic. Produced molds, casts and conducted wax and metal chasing. The patterns of the projects are typically milled in stainless steel or aluminum out of house. All work was referenced from photographs and models. His work is held in public and private collections including the Chicago Art Institute, Whitney, MoMA, and Punta della Dogana.
Sculptor. Bone Clones. Canoga Park, CA 7/2015- ongoing.
Produce high fidelity replicas of hominids skulls by using digital and traditional sculpture techniques with visual references, scientific publications and working directly with an anthropologist in review sessions. The company is a long-time producer of accurate skeletal replicas, and reproductions for academia, museums, and enthusiasts.
Artist/Fossil Preparator. Natural History Museum of Los Angeles. 1/02- (ongoing as contractor).
Assisted in field expeditions to Montana, Utah, Arizona, New Mexico and Mohave collecting Mesozoic tetrapods -primarily dinosaurs, reptiles, and small mammals. Conducted laboratory preparation and conservation for museum collections, and exhibition with pneumatic scribes and abrasive tools. Produced artwork for permanent displays, publications, media publicity and donor gifts. Conducted shop/tool/material maintenance and best practices to meet deadlines and developed new methods and procedures particularly in molding, fabricating and preparatory lab work.
Software: Photoshop, Affinity Designer, Zbrush, Microsoft Office, Meshroom, and procreate.
Sculpture: Oil/water based clay, waxes, mold making, digital sculpting and basic woodworking and welding.
Illustration: Pencil, pen and ink, watercolor, gouache, 3d rendering, compositing and digital workflows (PC and Ipad).
Fossil Conservation: Laboratory preparation, field collection, mapping, fossil reconstruction, and mount making.